Daniel Yoo

dyoo4747@gmail.com

Frontend developer, computer graphics enthusiast, avid boulderer/guitar player.

ABOUT
I wrote my first ever line of code in grade school for a Minecraft mod. Since then, my curiosity has led me to explore many domains— web development, gamedev, computer graphics, and robotics— just to name a few. Confronting formidable challenges and steep learning curves is my bread and butter.

When I'm not coding I like to destress(?) by five stacking with friends in Valorant or climbing at a local gym. Occasionally I play guitar in a futile attempt to learn Polyphia songs.
EXPERIENCE & EDUCATION
2020 - 2023
UC San Diego

B.S. in Mathematics-Computer Science, 3.4 GPA

OCT 2024
LOS ANGELES, CA
The Immersive Company

Software Engineer (Contract)

Built an interactive 3D intro sequence for a flagship VR immersive video app in RealityKit/visionOS. Engineered a custom animation engine leveraging 3D Bézier curves for smooth and dynamic visuals.

    • Swift
    • RealityKit
    • visionOS
    • Apple Vision Pro
    MAR - JUN 2024
    LOS ANGELES, CA
    Stealth Startup

    Software Engineer (Contract)

    Designed and implemented intuitive user-facing pages in Angular for a school admin tool. Architected end-to-end services using Azure functions and an Azure SQL database.

      • Angular
      • Azure Functions
      • SQL
      • Java
      MAY - DEC 2023
      DIAMOND BAR, CA
      Liferay, Inc.

      Associate Software Consultant

      Full-stack development/consulting position. Tasked with providing strategies to third-party clients on how to optimally leverage Liferay DXP to meet their functional requirements. Multi-project experience using React/Freemarker/SCSS to create sleek and UX-friendly components that meet design specifications.

        • Java
        • JavaScript
        • React
        • OSGi
        • Liferay DXP
        • Jira
        • Github Actions
        SEP 2017 - 2020
        BREA, CA
        View Full Resume
        PROJECTS
        Project preview
        Project preview
        Fearsha Frontend Private Repo

        Developed React/TS frontend for a payment and booking service designed for day-of booking and stat tracking in the escape games niche. Implemented static page rendering with Next.js, created queries in GraphQL to populate front-end components from a PostgreSQL database. Supervised and contributed to a 35k lines codebase.

          • JavaScript
          • TypeScript
          • React
          • Next.js
          • GraphQL
          • Hasura
          • HTML
          • SCSS
          Project preview
          Project preview
          Rogue Tactics Private Repo

          Multiplayer roguelike with a heavy emphasis on class specialization and item-based progression. Built using Godot.

            • C#
            • Godot
            • Git
            • Multiplayer Networking
            • Godot Shaders
            Project preview
            Project preview
            Project preview

            Built in Svelte using Tailwind CSS and Skeleton UI. Deployed using Netlify. Icons from Font Awesome.